Hello! π
I'm Viken Parikh
AI/ML Software Engineer at Electronic Arts, building LLM agents, MLOps, and generative-AI platform services for game and live-service teams.
6+ years across EA, Microsoft, and PayPal shipping production systems at scale: 50K+ QPS, ~$2B daily volume, 99.99% uptime, 25K+ developers served, ML-driven security across 50K+ repositories.
Vancouver, BC, Canada
Experience
Microsoft
PayPal
About Me
AI/ML Software Engineer at Electronic Arts (EA), building the central AI platform that game studios and live-service teams ship on. I work where ML research, MLOps, and high-scale backend meet, the boring stuff that makes the demo actually ship: models you can trust, evals you'd promote on, and serving that holds its SLOs under real traffic. 6+ years across EA, Microsoft, and PayPal designing intelligent platforms, serving 25K+ developers and processing $2B+ daily volume, with deep hands-on experience in LLMs, RAG, agent orchestration, fine-tuning, distributed systems, and cloud security.
Skills
Languages
Foundation Models & Generative AI
LLM Agents & RAG
Machine Learning & Deep Learning
MLOps & ML Platform
Data Engineering
Cloud & Infrastructure
Backend & Frameworks
Databases
Safety, Evals & Responsible AI
Tools & Practices
Experience
AI/ML Software Engineer 2
Electronic Arts (EA)- Building EA's central AI platform: shipping reusable machine-learning, deep-learning, and generative-AI services, agent frameworks, and a composable skills / tools layer that game studios and live-service teams (EA Sports FC, Madden, Apex Legends, The Sims, Battlefield, F1) plug into for personalization, content generation, NPC behavior, and player-experience features.
- Owning ML lifecycle infrastructure end-to-end: Python (PyTorch + Hugging Face) training stacks, distributed fine-tuning (LoRA/QLoRA/SFT/DPO), feature pipelines, experiment tracking (MLflow / W&B), model registry, low-latency inference serving (vLLM / TGI / Triton / SageMaker), drift + cost + quality observability: with hard SLOs on latency, reliability, and per-request economics.
- Designing agentic systems on top of LLMs (GPT-class, Claude, Llama, Mistral, in-house fine-tunes): retrieval-augmented generation over EA knowledge corpora, structured tool use, multi-agent orchestration (LangGraph / MCP), eval harnesses (LLM-as-judge + golden-set regressions), and guardrails (prompt-injection defense, PII handling, content safety) so AI features ship measurably and safely at game-scale traffic.
- Architecting platform services on AWS (SageMaker, Bedrock, ECS/EKS, Lambda, S3, DynamoDB, Step Functions) + IaC (Terraform): multi-tenant inference gateways, prompt + model routing, caching, rate limits, audit logging: that other EA teams consume via golden-path SDKs and APIs.
- Driving AI adoption across EA: partner with studios: including EA Sports FC: on use-case discovery (player matchmaking, recommendations, generative content, anti-cheat, live-ops personalization, NPC behavior, in-game support, dynamic difficulty), publish reference patterns + internal docs, run enablement and design reviews, and measure adoption + impact (active integrations, eval-gated launches, incident rate, dollar value of compute saved).
- Stack: Python, PyTorch / TensorFlow (deep learning + classic ML), Hugging Face, LangChain, LangGraph, MCP, Google Agent Builder / Vertex AI, n8n + Airflow + dstack for orchestration, FastAPI, Ray, Kubernetes, Docker, Terraform, AWS (SageMaker / Bedrock), Postgres + pgvector, Redis, Kafka.
Independent AI/ML Engineer & Builder
Self-Directed AI Products- Shipped three production-grade AI products end-to-end: edumind-ai (adaptive learning + analytics), neuralverse-ai (multi-agent platform + knowledge graphs), medmind-ai (clinical-decision support): from problem framing and UX through deployment, observability, and real-user feedback.
- Architected and operated a self-hosted, multi-service AI platform powering all of the above: Postgres + pgvector, FastAPI + Next.js services, Docker / Caddy / Cloudflare edge, on-VPS CI/CD, alerting, backups: owning the full MLOps and platform-engineering stack hands-on.
- Built agentic systems on top of Claude / GPT / Llama using LangGraph + MCP: a 15-session orchestrator fleet with deterministic guardrails, retrieval-grounded reasoning, eval harnesses, prompt-injection defenses, and structured tool use.
- Deepened frontier AI/ML skills by building, not consuming: LLM agents, RAG with hybrid retrieval + rerankers, fine-tuning (LoRA / DPO), prompt + structured-output design, LLM-as-judge evaluation, AI observability (LangSmith / OpenTelemetry).
- Outcome: joined Electronic Arts as AI/ML Software Engineer 2 applying this work directly to game and live-service AI platforms.

Software Engineer 2
Microsoft, Seattle & Vancouver- Built ML-driven security analysis tooling for Defender for DevOps, scanning 50K+ Azure DevOps/GitHub repositories to detect code, secret, dependency, and IaC vulnerabilities using intelligent pattern matching, reducing detection time by ~40% and increasing remediation throughput by ~60%.
- Designed and shipped predictive security dashboards using React and Knockout with ML-backed insights, delivering unified code-to-cloud visibility and driving ~30% higher feature adoption among 25K+ developers.
- Developed feature engineering pipelines and A/B testing frameworks for Azure Cloud Security, leveraging data-driven recommendations to streamline onboarding and cut setup time by ~50%.

Software Engineer 2
PayPal, San Jose- Architected and implemented an intelligent payment authorization system using feature engineering, controlled experiments, and ML-guided policies to optimize routing and retry logic, improving transaction efficiency and increasing authorization success by ~2β3% on high-volume global card traffic.
- Built high-throughput tokenization SDKs and APIs using Java (Spring Boot), Couchbase, Docker, and Kafka, supporting 50,000+ QPS and ~$2B daily volume with 99.99% uptime while integrating ML-based fraud detection and experimentation.
- Engineered a secure tokenization platform with intelligent lifecycle management, improving reliability and flexibility for stored payment instruments across multiple PayPal flows while maintaining PCI-compliant practices.
- Mentored four junior engineers on microservices, observability, and experimentation-driven development, establishing best practices for production systems and data-driven architecture.

Software Engineer
Decision Theater Network, Arizona- Developed an ML-assisted visualization and simulation platform (Python, JavaScript) for over 50 research projects, reducing analysis cycles by ~45% and enabling faster insight generation.
Education

Master of Computer Science (Data Science and AI)
Arizona State University, Tempe, AZ
- Coursework: Statistical Machine Learning, Artificial Intelligence, Multi-Robot Systems, Semantic Web Mining, and Cloud Computing.

Bachelor of Technology, Computer Engineering
Mumbai University, India
- Coursework: Machine Learning, Neural Networks, Fuzzy Logic, AI, Data Mining, and Computer Simulation Modeling.
Projects
Featured AI Projects
Other Projects
View all projects and source code on github.com/vikenparikh
Contact Me
Or email me directly at vsparikh1996@gmail.com
